《俄罗斯方块》(Tetris, 俄文:Тетрис)是一款由俄罗斯人阿列克谢·帕基特诺夫于1984年6月发明的休闲游戏。
该游戏曾经被多家公司代理过。经过多轮诉讼后,该游戏的代理权最终被任天堂获得。 [1] 任天堂对于俄罗斯方块来说意义重大,因为将它与GB搭配在一起后,获得了巨大的成功。
《俄罗斯方块》的基本规则是移动、旋转和摆放游戏自动输出的各种方块,使之排列成完整的一行或多行并且消除得分。
1.硬件平台
STM32开发板
3.5寸LCD屏(16位并口8080时序)
字库存储W25Q64(SPI)
4个按键
2.方块示例
本设计中方块种类共5种,根据方向的不同可分为19种可能性。

3.游戏效果图
1.游戏结束效果。当方块堆叠触碰到上顶端,则游戏结束。

2.正常游戏和方块颜色分配,下一个方块提示,积分统计,按键操作说明。

3.消行效果展示,得分获取。
软件设计中,消除一行得1分,消除两行得2分,消除3行得4分,消除4行得8分。

4.软件设计
1.单个方块绘制和清除一行处理
/*************绘制单个方块**************/
void Lcd_DrawDiamond(u16 x,u16 y,u16 c)
{
u16 i;
LcdWriteReg(0x2A);//设置x坐标
LcdWriteData((x>>8)&0xff);//x坐标高8位
LcdWriteData(x&0xff);//x坐标低8位
LcdWriteData(((x+8)>>8)&0xff);//x坐标高8位
LcdWriteData((x+8)&0xff);//x坐标低8位
LcdWriteReg(0x2B);//设置Y坐标
LcdWriteData((y>>8)&0xff);//Y坐标高8位
LcdWriteData(y&0xff);//Y坐标低8位
LcdWriteData(((y+8)>>8)&0xff);//Y坐标高8位
LcdWriteData((y+8)&0xff);//Y坐标低8位
LcdWriteReg(0x2C);//设置x坐标
for(i=0;i<9*9;i++)LcdWriteData(c);
}
/******************消除一行*******************/
void Lcd_ClearOneLineDisplay(u16 y,u16 c)
{
u16 i=0;
for(i=2;i;i+=10)>
2.绘制各个方块,设置方块颜色
/*每一个种类的颜色*/
/*
1 -- DARKBLUE --Drawshape_color[0]
2,3 -- BRRED --Drawshape_color[1]
4,5,6,7 -- BLUE --Drawshape_color[2]
8,9,10,11,12,13,14,15 -- GRAY --Drawshape_color[3]
16,17,18,19 --BLACK -- Drawshape_color[4]
*/
const u16 Drawshape_color[]={DARKBLUE,BRRED,BLUE,GRAY,BLACK};
/*******************绘制一个俄罗斯方块***************************
**形参:x,y -- 要显示的位置
** what --要绘制的方块序号(1~19)
** c --方块颜色
** stat --更新到二维数组中的状态(0表示清除,1表示写入状态)
*******************************************************************/
void Lcd_Drawshape(u16 x,u16 y,u8 what,u16 c,u8 stat)
{
switch (what)
{
case 1:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
}
break;
case 2:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+20,y,c);
Lcd_DrawDiamond(x+30,y,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+20,y,stat);
Lcd_Refreshbuff(x+30,y,stat);
}
break;
case 3:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x,y+20,c);
Lcd_DrawDiamond(x,y+30,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x,y+20,stat);
Lcd_Refreshbuff(x,y+30,stat);
}
break;
case 4:
{
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+20,y+10,c);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+20,y+10,stat);
}
break;
case 5:
{
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x,y+20,c);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x,y+20,stat);
}
break;
case 6:
{
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+10,y+20,c);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+10,y+20,stat);
}
break;
case 7:
{
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+20,y,c);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+20,y,stat);
}
break;
case 8:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x,y+20,c);
Lcd_DrawDiamond(x+10,y+20,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x,y+20,stat);
Lcd_Refreshbuff(x+10,y+20,stat);
}
break;
case 9:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+20,y,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+20,y,stat);
}
break;
case 10:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+10,y+20,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+10,y+20,stat);
}
break;
case 11:
{
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+20,y+10,c);
Lcd_DrawDiamond(x+20,y,c);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+20,y+10,stat);
Lcd_Refreshbuff(x+20,y,stat);
}
break;
case 12:
{
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+10,y+20,c);
Lcd_DrawDiamond(x,y+20,c);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+10,y+20,stat);
Lcd_Refreshbuff(x,y+20,stat);
}
break;
case 13:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+20,y,c);
Lcd_DrawDiamond(x+20,y+10,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+20,y,stat);
Lcd_Refreshbuff(x+20,y+10,stat);
}
break;
case 14:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x,y+20,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x,y+20,stat);
}
break;
case 15:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+20,y+10,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+20,y+10,stat);
}
break;
case 16:
{
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x,y+20,c);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x,y+20,stat);
}
break;
case 17:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+20,y+10,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+20,y+10,stat);
}
break;
case 18:
{
Lcd_DrawDiamond(x,y,c);
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+10,y+20,c);
Lcd_Refreshbuff(x,y,stat);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+10,y+20,stat);
}
break;
case 19:
{
Lcd_DrawDiamond(x,y+10,c);
Lcd_DrawDiamond(x+10,y+10,c);
Lcd_DrawDiamond(x+10,y,c);
Lcd_DrawDiamond(x+20,y,c);
Lcd_Refreshbuff(x,y+10,stat);
Lcd_Refreshbuff(x+10,y+10,stat);
Lcd_Refreshbuff(x+10,y,stat);
Lcd_Refreshbuff(x+20,y,stat);
}
break;
}
}
3.方块移动和方向切换
/******************向下移动*****************/
int Lcd_DownMove(u16 x,u16 y,u16 what,u16 c)
{
Lcd_Drawshape(x,y,what,WHITE,0);
Lcd_Drawshape(x,y+10,what,c,1);
return y+10;
}
/***************向左移动*********************/
int Lcd_LeftMove(u16 x,u16 y,u16 what,u16 c)
{
Lcd_Drawshape(x,y,what,WHITE,0);
Lcd_Drawshape(x-10,y,what,c,1);
return x-10;
}
/****************向右移动********************/
int Lcd_RightMove(u16 x,u16 y,u16 what,u16 c)
{
Lcd_Drawshape(x,y,what,WHITE,0);
Lcd_Drawshape(x+10,y,what,c,1);
return x+10;
}
/**************************改变图形***************/
u8 Lcd_Changshape(u16 x,u16 y,u16 what,u16 c)
{
u8 stat;
switch(what)
{
case 1:stat=1;break;
case 2:
{
if(shape_place_stat[(y+40)/10][x/10] || shape_place_stat[(y+30)/10][x/10] || shape_place_stat[(y+20)/10][x/10] || shape_place_stat[(y+10)/10][x/10])
{
stat=2;
break;
}
Lcd_Drawshape(x,y,2,WHITE,0);Lcd_Drawshape(x,y,3,c,1);stat=3;break;
}
case 3:
{
if(shape_place_stat[(y+40)/10][(x+40)/10])
{
stat=3;
break;
}
Lcd_Drawshape(x,y,3,WHITE,0);Lcd_Drawshape(x,y,2,c,1);stat=2;break;
}
case 4:
{
Lcd_Drawshape(x,y,4,WHITE,0);Lcd_Drawshape(x,y,5,c,1);stat=5;break;
}
case 5:
{
Lcd_Drawshape(x,y,5,WHITE,0);Lcd_Drawshape(x,y,6,c,1);stat=6;break;
}
case 6:
{
if(shape_place_stat[y/10][(x+30)/10])
{
stat=6;
break;
}
Lcd_Drawshape(x,y,6,WHITE,0);Lcd_Drawshape(x,y,7,c,1);stat=7;break;
}
case 7:Lcd_Drawshape(x,y,7,WHITE,0);Lcd_Drawshape(x,y,4,c,1);stat=4;break;
case 8:
{
if(shape_place_stat[y/10][(x+30)/10])
{
stat=8;
break;
}
Lcd_Drawshape(x,y,8,WHITE,0);Lcd_Drawshape(x,y,9,c,1);stat=9;break;
}
case 9:
{
if(shape_place_stat[(y+30)/10][x/10])
{
stat=9;
break;
}
Lcd_Drawshape(x,y,9,WHITE,0);Lcd_Drawshape(x,y,10,c,1);stat=10;break;
}
case 10:
{
if(shape_place_stat[y/10][(x+30)/10])
{
stat=10;
break;
}
Lcd_Drawshape(x,y,10,WHITE,0);Lcd_Drawshape(x,y,11,c,1);stat=11;break;
}
case 11:
{
if(shape_place_stat[(y+30)/10][x/10])
{
stat=11;
break;
}
Lcd_Drawshape(x,y,11,WHITE,0);Lcd_Drawshape(x,y,8,c,1);stat=8;break;
}
case 12:
{
if(shape_place_stat[(y)/10][(x+30)/10] || shape_place_stat[(y+20)/10][x/10] || shape_place_stat[(y+20)/10][(x+30)/10])
{
stat=12;
break;
}
Lcd_Drawshape(x,y,12,WHITE,0);Lcd_Drawshape(x,y,13,c,1);stat=13;break;
}
case 13:
{
if(shape_place_stat[(y+30)/10][x/10])
{
stat=13;
break;
}
Lcd_Drawshape(x,y,13,WHITE,0);Lcd_Drawshape(x,y,14,c,1);stat=14;break;
}
case 14:
{
if(shape_place_stat[y/10][(x+30)/10])
{
stat=14;
break;
}
Lcd_Drawshape(x,y,14,WHITE,0);Lcd_Drawshape(x,y,15,c,1);stat=15;break;
}
case 15:
{
if(shape_place_stat[(y+30)/10][x/10])
{
stat=15;
break;
}
Lcd_Drawshape(x,y,15,WHITE,0);Lcd_Drawshape(x,y,12,c,1);stat=12;break;
}
case 16:
{
if(shape_place_stat[y/10][(x+30)/10])
{
stat=16;
break;
}
Lcd_Drawshape(x,y,16,WHITE,0);Lcd_Drawshape(x,y,17,c,1);stat=17;break;
}
case 17:
{
Lcd_Drawshape(x,y,17,WHITE,0);Lcd_Drawshape(x,y,16,c,1);stat=16;break;
}
case 18:
{
if(shape_place_stat[y/10][(x+30)/10])
{
stat=18;
break;
}
Lcd_Drawshape(x,y,18,WHITE,0);Lcd_Drawshape(x,y,19,c,1);stat=19;break;
}
case 19:
{
Lcd_Drawshape(x,y,19,WHITE,0);Lcd_Drawshape(x,y,18,c,1);stat=18;break;
}
}
return stat;
}
4.判断得分,消行。
/***********得分判断*********************/
u8 Lcd_GetMark(u8 *buff)
{
int i,j,k;
u8 cnt=0;//保存要消除的行数
int line=0;
/*判断当前最高位置*/
for(i=47;i>=0;i--)//高度
{
for(j=1;j<23;j++)//每一行的方格数
{
if(shape_place_stat[i][j])break;
}
if(j==23)
{
line=i;//记录当前方块有多少行
break;
}
}
// printf("line=%d\r\n",line);
if(line<=1)return 0xff;//游戏结束
for(i=47;i>line;i--)
{
for(j=0;j<24;j++)
{
if(shape_place_stat[i][j]==0)break;
}
if(j==24)buff[cnt++]=i;//记录哪一行需要消除
}
/*得分,消行*/
if(cnt)
{
for(i=0;i=0;k--)
{
for(j=buff[k];j>=line;j--)
{
for(i=0;i<24;i++)
{
shape_place_stat[j][i]=shape_place_stat[j-1][i];
}
}
line--;
}
for(i=buff[0];i>=line;i--)
{
Lcd_ClearOneLine(i);
}
}
if(cnt==0)cnt=0;
else if(cnt==1)cnt=1;//消除1行得1分
else if(cnt==2)cnt=4;//消除2行得4分
else if(cnt==3)cnt=8;
else if(cnt==4)cnt=16;
return cnt;
}
/*清空图形掉落位置状态信息*/
void Lcd_Clearshape(void)
{
int i,j;
for(i=0;i<48;i++)
{
for(j=1;j<23;j++)
{
shape_place_stat[i][j]=0;
}
}
}
;i++)>
5.窗口设计
/*******************************绘制显示窗口**************************/
void Lcd_TetrisShowWind(void)
{
LCD_DrawLine(LCD_WIDTH-97, 0, LCD_WIDTH-97, LCD_HIGHT,BLACK);//画直线
LCD_DrawLine(LCD_WIDTH-96, 0, LCD_WIDTH-96, LCD_HIGHT,BLACK);//画直线
LCD_DrawLine(LCD_WIDTH-96, 170, LCD_WIDTH-1, 170,BLACK);
LCD_DrawLine(LCD_WIDTH-96, 171, LCD_WIDTH-1, 171,BLACK);
LCD_Display_Str(LCD_WIDTH-96+25,30,24,(u8 *)"NEXT",DARKBLUE);//显示字符串
LCD_Display_Str(LCD_WIDTH-96+25,200,16,(u8 *)"得 分",DARKBLUE);//显示字符串
LCD_Display_Str(LCD_WIDTH-96+96/2-12,200+30,24,(u8 *)"0",RED);//显示字符串
LCD_Display_Str(LCD_WIDTH-96+10,320,16,(u8 *)"旋转 KEYUP ",DARKBLUE);//显示字符串
LCD_Display_Str(LCD_WIDTH-96+10,360,16,(u8 *)"暂停 KEY1",DARKBLUE);//显示字符串
LCD_Display_Str(LCD_WIDTH-96+10,400,16,(u8 *)"左 KEY2 ",DARKBLUE);//显示字符串
LCD_Display_Str(LCD_WIDTH-96+10,440,16,(u8 *)"右 KEY0",DARKBLUE);//显示字符串
}
6.初始化硬件,开始游戏
#include "stm32f10x.h"
#include "beep.h"
#include "led.h"
#include "key.h"
#include "delay.h"
#include "usart.h"
#include "w25q64.h"
#include "timer.h"
#include
#include "nt35310.h"
#include "tetris_game.h"
#include
int main()
{
u8 buff[49];
u8 stat=1;
int x0=112,y0=0;
u16 cnt=1,cnt2=0;
u8 key;
u16 mark=0,res,mark2=0;
u16 color;//方块颜色
u16 i=200;
Beep_Init();
Led_Init();
Key_Init();//按键初始化
TIMx_Init(TIM4,7200,65535);
Usartx_Init(USART1,115200,72);
printf("串口初始化完成\r\n");
W25Q64_Init();
LCD_Init();
AA:
LCD_Clear(WHITE);//清屏函数
Lcd_TetrisShowWind();
cnt=rand()%20;
if(cnt==0)cnt=1;
cnt2=rand()%20;
if(cnt2==0)cnt2=1;
Lcd_Drawshape(LCD_WIDTH-96+35,80,cnt2,BLACK,0);
/*俄罗斯方块示例图*/
// for(i=1;i<=19;i++)
// {
// if(i==1)color=Drawshape_color[0];
// else if(i>=2 && i<=3)color=Drawshape_color[1];
// else if(i>=4 && i<=7)color=Drawshape_color[2];
// else if(i>=8 && i<=15)color=Drawshape_color[3];
// else if(i>=16 && i<=19)color=Drawshape_color[4];
// Lcd_Drawshape(x0,y0,i,color,0);//绘制图形
// x0+=50;
// if(x0>=260)
// {
// x0=50;
// y0+=50;
// }
// }
while(1)
{
key=Key_Getval();
if(key==3)//暂停
{
stat=!stat;
}
else if((key==1) && stat)//切换方向
{
i=0;
if(cnt==1)color=Drawshape_color[0];
else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
cnt=Lcd_Changshape(x0,y0,cnt,color);
}
else if((key==2) && stat)//右
{
if(Lcd_Shape_GetStat(x0+shape_widht[cnt-1]*10,y0)==0)
{
if(cnt==1)color=Drawshape_color[0];
else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
x0=Lcd_RightMove(x0,y0,cnt,color);
}
}
else if((key==4) && stat)//左
{
if(x0>=10)
{
if(Lcd_Shape_GetStat(x0-10,y0)==0)
{
if(cnt==1)color=Drawshape_color[0];
else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
x0=Lcd_LeftMove(x0,y0,cnt,color);
}
}
}
if(i>=100 && stat)
{
i=0;
if(cnt==1)color=Drawshape_color[0];
else if(cnt>=2 && cnt<=3)color=Drawshape_color[1];
else if(cnt>=4 && cnt<=7)color=Drawshape_color[2];
else if(cnt>=8 && cnt<=15)color=Drawshape_color[3];
else if(cnt>=16 && cnt<=19)color=Drawshape_color[4];
y0=Lcd_DownMove(x0,y0,cnt,color);//向下
if(Lcd_Shape_GetLowerBoundary(x0,y0,cnt))//
{
res=Lcd_GetMark(buff);
if(res==0xff)
{
mark=0;
res=0;
LCD_Display_Str(LCD_WIDTH/2-9*12,230,24,(u8 *)"GAME OVER",RED);
LCD_Display_Str(LCD_WIDTH/2-9*12-20,265,16,(u8 *)"请按任意键重新开始!",RED);
while(1)
{
key=Key_Getval();
if(key)
{
Lcd_Clearshape();
goto AA;
}
}
}
mark+=res;
if(mark2!=mark)
{
mark2=mark;
snprintf((char *)buff,sizeof(buff),"%02d",mark2);
LCD_Display_Str(LCD_WIDTH-94,230,24,(u8 *)" ",WHITE);//显示字符串
LCD_Display_Str(LCD_WIDTH-94+96/2-strlen((char *)buff)*12,230,24,buff,RED);//显示字符串
}
// printf("得分:%d\r\n",mark);
x0=112,y0=0;
Lcd_Drawshape(LCD_WIDTH-96+35,80,cnt2,WHITE,0);
cnt=cnt2;
cnt2=rand()%20;
if(cnt2==0)cnt2=1;
Lcd_Drawshape(LCD_WIDTH-96+35,80,cnt2,BLACK,0);
}
}
Delay_Ms(1);
i++;
}
}
审核编辑:汤梓红
声明:本文内容及配图由入驻作者撰写或者入驻合作网站授权转载。文章观点仅代表作者本人,不代表电子发烧友网立场。文章及其配图仅供工程师学习之用,如有内容侵权或者其他违规问题,请联系本站处理。
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